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Every new idea travels in
uncharted territory. To propel your new idea through uncharted
territory, you always have to make and break the rules. To get comfortable
with rule-breaking, it helps to develop a good deal of creative arrogance.
You can do this by practicing saying to yourself, "I'm right." Eventually it
works. You begin to believe it. If you prefer a rebellious attitude, try
"You're wrong." Or better yet, put them together and get used to thinking
and saying, "I'm right. You're wrong."
The Wright Brothers were raised more progressively than most. Their
parents even encouraged them to play hooky if the boys wanted to pursue
another worthwhile interest. So by the time they were in Kitty Hawk wresting
with problems of flight, they had invented a peculiar "I'm right! You're
wrong!" exercise. A kind of brainstorming process I like to call the Wright
Stuff.
When Wilbur and Orville came to an impasse, they'd
argue with each other at the top of their lungs. When the debate began
to cool, they'd switch sides, each taking the other's point of view, and the
debate would rage again. This exercise forced each brother to fiercely
defend what he might not otherwise even consider. They discovered angles and
aspects of both points of view they would never have
discovered.
Before you take a new idea into uncharted territory,
try the Wright Stuff. I can't think of a better way to more clearly and more
thoroughly understand uncharted territory. |